A werewolf tale is growing. The code can now handle something like 90 enemies at the same time on the screen with no slow down. That means this game will be really really hard to beat and really full of enemies to beat...
I'm now working on a pixel perfect collision detection to enhance the beat'em up component of the game. Now the player is able to walk on any wall, punch, dash, create a barrier, jump and punch the floor to create a sonic wave that blocks enemies.
The energy meter works properly, and the chaining system with his own timer is already done.
Now i need to draw a lot of levels and create them with the idea in mind that a perfect gameplay will lead to a never interrupted chain score multiplayer.
I'm also working on some improvements on enemy's AI.
A lot of people have download HOLY HELL, thanks a lot guys. let me know what you think about it!
This is an additional and unlockable game mode hidden in Holy hell gba. To unlock it you got to obtain the first stone, the green one.
In this mode you got to destroy the blocks before they reach the ground or squeeze your cat.
The scoring system works this way:
rise your chain over 10 and you get a small coin medal each block.
rise your chain over 20 and you get a medium coin medal each block. if your hyper mode is active, getting a 20 chain or higer also replenishes a bit your hyper meter.
rise your chain over 30 and you'll activate the hyper meter. Any block destroyed while having hyper meter active will reward you with big coin medal.
Speed will be increased at any level.
Play for score and don't let your cat be squeezed by the overwhelming blocks.
This is a hard mode walktrough of Holy Hell gba Area 1 - level 1-10.
Area 1 is the area managed by the old mystical tree.
He's the caretaker of the first magical stone, the green one.
max chain level, 8/10 all clear, no dead.
Sorry for the bad sound quality.